Okay, it's time.
Starting this saturday, each week, for 35 weeks, I'll post a part of "The Secret of Ammersfurt".
The Secret of Ammersfurt is a free role playing supplement for the Dark Dungeon 2nd Ed game, fit for players and game masters.
In every issue you'll get new bits for the Ammersfurt adventure setting, like monsters, NPC's, locations, skills, character templates, role play tips, and so on. Sometimes just a few pages, sometimes more than ten.
And also every week, you'll get an adventure seed, which you can turn into a weekly adventure. Together these 35 adventures can make up a complete campaign lasting a whole year of play. Or you can use what pleases you instead.
The good thing is, you can easily read this stuff as a player, since what's in here is for players eyes too. Even the adventure seeds are safe to read if you want to play. Because the endings are not set. The seed starts with a situation, and then the game master (or mistress) decides which of the suggested things will happen next.
And what if your not playing Dark Dungeon 2? But D&D 3.5 or Paizo, or OD&D instead? Don't worry, even then you can use this series. It's free form enough, although it's all but dungeon romp. Rather it's a springboard for medieval adventures and heroic stories in a fantasy variant of the Netherlands, where I'm from.
Keep your eyes on this blog, download, play what you like, and enjoy!
Art repro from the public domain, Saint George and the Dragon by Rafael Santi; and a reworked map of the town of Amersfoort from the 15th century.